Table of Contents | Message Board | Downloadable/Printable Version
ENDER'S GAME STUDY GUIDE
IMPORTANT / KEY FACTS SUMMARY
Title: Ender’s Game
Author: Orson Scott Card
Date Published: 1985
Meaning of the Title: The title refers to the war with buggers, during which Ender is commanding the human fleet but thinks it is a simulation. Therefore, it is just a game to him but the adults know the whole time that it is for real.
Setting: North Carolina, Battle School (and the fantasy game), Command School on Eros, Ender’s World
Genre: novel (science fiction)
Protagonist: Andrew “Ender” Wiggin
Antagonist: Although the buggers are seen as the overall antagonist, Ender comes to see the adults as the real enemy. He also must deal with his brother Peter, and has concentrated fights with a few of the other boys-Stilson, Bernard, and Bonzo.
Point of View: third person, focused on either Ender or Valentine. Also, at the start of chapters, there is a third person perspective, but while listening to often unnamed adult characters converse.
Tense: This story is written in past tense.
Rising Action: events at Battle School, before Ender is transferred to Command School
Exposition: first three chapters in which the reader is introduced to the Wiggin children and Colonel Graff, Ender is presented in contrast to Peter, and Ender decides to go to Battle School
Climax: the battle with the buggers, Ender’s use of Dr. Device on the bugger home planet, and his being told that the battles have been real all along
Outcome: Peter comes into power on Earth, Valentine and Ender go to the first colony on a previous bugger world, Ender finds the hive queen and promises to find her a place to live again, Ender and Valentine set out in search of a place
Major Themes: children (capable) versus adults (untrustworthy), the line between good and evil, games versus reality
Minor Themes: murder and redemption/ love and destruction/ love and hate, winning at all costs, being different, revenge/ deceit/ manipulation, taking on an identity, struggle for survival/ understanding, influence of memories on what a person is
malleable: likely to give in to pressure from others
maladroit: awkward, lacking skill
toon: a small military unit
hegemony: leadership over others
I.F. : International FleetTable of Contents | Message Board | Downloadable/Printable Version